

Join in the conversation, get help with any issues you might have and connect with your fellow developers! We also have a Steam Group for playing games. r/gamemaker sponsors three chat-rooms: IRC, a Discord server, and a Slack team. Content must be appropriately flaired at the time of submission.Technical support requests are to be directed to YoYo Games Support.Promotional content must contribute to the community.Show respect to all users of the subreddit and have patience with other users when providing help.Content must demonstrate a previous effort and research before posting and must provide adequate detailed information.Content must not use "click-bait" titles, shortened links, or solicitation.Content must not be obscene, illegal, racist or offensive.Content must be directly related to GameMaker.subreddit_guidelines()Ĭontent that does not follow the subreddit guidelines is subject to deletion, so please become familiar with them.
#Game maker screen wrap code command professional#
Additionally, experienced coders can take advantage of its built in scripting language, "GML" to design and create fully-featured, professional grade games. It features a unique "Drag-and-Drop" system which allows non-programmers to make simple games.
#Game maker screen wrap code command software#
GameMaker is software designed to make developing games easy and fun. The Essential Gamemaker Functions, Concepts, and Tools Guide.GameMaker Handbook - The Ultimate Resource for Beginners.I was wondering if somebody knew the solution? It's been a little while since I've fired up GM:S, but I don't seem to understand why something as simple as this is failing to work. Very very simple, but this still didn't work. Then, I ditched the screen wrap DnD and wrote a couple lines of code: I set the screen wrap component to "both ways" just in case I had somehow confused it, but this didn't work either. However, upon starting it up, none of the balls were wrapping. I created some duplicates of the ball and for the sake of doing some quick testing, I just created a step event, put a DnD variable component in (setting y relative to the speed I wanted to test out), and a screen wrap DnD piece in as well. I'm just starting work on a basketball-themed game, and as such I've created a few ball sprites and before venturing any further, I wanted to see which falling speed felt best for the balls as they fall down the screen. I got GameMaker Studio 1.4 (+ modules) during the Humble Bundle a year or two ago. The next gm(48) will take place on Oct 20, 2018. The gm(48) is a casual, fun game jam that helps you to learn and grow as a developer.

Shining a light on high-quality projects and resources created by our community.įor more than 8 years, the tight-knit community of /r/gamemaker has run the game jam gm(48) for GameMaker developers of all ages and experience levels. Share the latest pictures and videos of your gameĪre you in need of motivation? Then take a stab at these creative challenges. Scheduled content ScheduleĪsk questions, ask for assistance or ask about something else entirely.ĭiscuss game design and game development.

